Gunner Gundam First Look Gundam Battle Operation 2
April 27, 2019
April 27, 2019
Gunner Gundam
What’s new in Gundam Battle Operation 2? Gunner Gundam, Gold Week, Clans and more. Let’s take a first look at the Gunner Gundam which is the featured mobile suit for the week. Got lucky and spun the lottery for 10 tickets and got this Golden Box. I’ve always preferred long range elimination and that is why I always opt for the GM Sniper Custom but it’s a bit weak and the cool down for the beam rifle R4 is just bad. I wished for a sniper type Gundam and when I woke up, I got a notification from PSN about Gundam Battle Operations.
So I opened the game and saw the update. To my surprise a Gundam that is a support type.
I immediately dropped what I was doing and knowing that I have 30 coins, I rolled the lottery and got lucky this time.
There was no better feeling than this. Got myself a Gunner Gundam and so I checked the stats, popped some parts and sortied right away. I knew right there that my game is set and I finally got what I wished for in this game. A Gundam that fits my play style!!! So I don’t mind the fact that the rest of the pick kinda sucked.
As expected your boy played Gundam Battle Operation 2 using his newly acquired Mobile Suit and here are the results.
Gunner Gundam First Look
Gunner Gundam VS GM Sniper Custom Stats
Here’s a comparison of the mobile suits that I use. Let’s take a deep dive at all aspects to see if it is worth all the hype.
The Gunner Gundam
The Gunner Gundam was developed as a RX-78 machine that has improved mid-range support capability. This Mobile Suit can be found in the Mobile Suit Variation Series: MSV-R. Much like the heavy Gundam the armaments were changed to better serve the unit’s purpose. They wanted to create a mobile suit that has improved precision and the rifle is connected with the sensors. This makes the RX-78 Gunner Gundam the ultimate sniper’s choice in Gundam Battle Operation 2. The Gunner Gundam has four large thrusters that enhances the unit’s mobility. It is also equipped with jamming device and enhanced radar capabilities.
Stats
- MS HP: 14500
- Anti Ranged Mod: 23
- Anti-Beam Mod: 30
- Anti-Melee Mod: 2
- Ranged Mod: 35
- Melee Mod:
- Speed: 110
- Thrusters: 50
COST: 400
Weapons
Gunner Gundam Beam Rifle
- Power: 1000
- Range: 500
- Heat Rate: 75
- Weapon Type: Beam
Enhanced Beam Saber
- Power: 1900
- Weapon Type: Melee
Head-Mounted Vulcan (Late Model)
- Power: 67
- Range: 150
- Ammo: 30
- Weapon Type: Live Ammo
Skills
- High Performance Radar: LV3
- High Performance Scope: LV3
- Observational Data Link: LV1
- Quick Boost: LV3
- Anti-Jamming: LV2
- Anti-Stealth: LV2
Enhanced radar performance actually expands to effective range from 300m to 450m. High performance scope up to 6x magnification. Observational Data Link allows allies to see HP of enemy MS capture on radar. Quick Boost gets you -15% time when jumping. Anti-jamming function on enemy MS. Cancels out LV2 or lower. Higher jamming within 150m radius. Anti-Stealth weakens stealth systems from enemy MS. Nullifies Stealth LV2 or lower and cancels out higher levels within a 50m radius.
Sortie
Ground and Space
Parts Slot
- Close-Range: 4
- Medium-Range: 6
- Long-Range: 10
The GM Sniper Custom
The GM Sniper Custom originated from the Mobile Suit Variation Series (MSV). A GM enhanced for sniping with light armor, a R4 type beam rifle for long distance elimination and a fixed beam saber on its arm for close combat. All sensors were tuned for sniping. This is a GM that was modified to fit the sniper role in the battlefield of Gundam Battle Operation universe.
Stats
- MS HP: 13400
- Anti Ranged Mod: 13
- Anti-Beam Mod: 12
- Anti-Melee Mod: 8
- Ranged Mod: 20
- Melee Mod: 10
- Speed: 120
- Thrusters: 60
COST: 300
Weapons
R-4 Type Beam Rifle LV1 to LV3
- Power: 2000 – 2200
- Range: 650 – 660
- Heat Rate: 65
- Weapon Type: Beam
Beam Saber Unit
- Power: 1500
- Weapon Type: Melee
Beam Gun
- Power: 500
- Range: 100
- Heat Rate: 28
- Weapon Type: Beam
Head-Mounted Vulcan
- Power: 50
- Range: 150
- Ammo: 30
- Weapon Type: Live Ammo
Skills
- High Performance Radar: LV2
- High Performance Scope: LV2
- Observational Data Link: LV1
- Frontline Support System: LV1
Enhanced radar performance expands effective range from 300m to 400m. High Performance Scope when sniping allows magnification to 5x. Observational Data Link allows allies to see HP of enemy MS captured on radar. Frontline Support System shortens respawn time for all allies by -5% for each ally with the skill.
Sortie
Ground and Space
Parts Slot
- Close-Range: 4
- Medium-Range: 6
- Long-Range: 10
My Thoughts:
Overall the Gunner Gundam feels lighter and can really jump faster. I feel like the reload and heat time is shorter but the damage can reach up to 4516 when the Gunner Gundam Beam Riffle is charged and you can easily perform a double tap with it after a charged shot. The best damage I’ve ever shot with the R-4 Type Beam rifle was 3700 and that’s already a Level 3 Beam Weapon with the GM Sniper Custom. The arm shields from the Gunner Gundam saved me from severe head damage several times as well. I love the fact that this Mobile Suit is a Gundam. Tough and reliable. Perhaps this is my favorite MS in the Gundam Battle Operation 2 series. While the color scheme offers zero tactical advantage, it still looks awesome.
Here’s another video of me operating the Gunner Gundam.
I feel confident going head to head with GM Snipers knowing I got better armor. This unit just jumps faster than anything I’ve ever used in the game. And yes, I glitched the enemy support fire in 3:32 of the video. Thank you Metal Gear Solid!
And Here’s me trying to get used to the Gunner Gundam in this new map. Discovering that a follow-up shot is possible with the Sniper Rifle. 2:12 Double tapping the enemy mobile suit to death. Beam Rifle Penetrates destroying the shield and stunning 2 enemy mobile suits at 2:47. Juicy 4208 Charged Beam Rifle damage and 1502 damage on follow-up shot during 3:42. Penetration hitting two enemy mobile suits at 4:42. Damage from that charged shot was 4361 and 4464. Finishing the MS with a follow-up head shot. Time was running out, missed a few shots to the enemy ace so we decided to hit the nearest target and won that close game.
Now Let’s Try to Sortie In Space. Well I am not a spacenoid per se so it is really difficult for me to move and snipe in a zero G environment. What made things worse was that Psycho Zaku. I was no match for that beast. Well, through team work we managed to steal a win.
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